Senior Game Programmer · Unreal Engine & C++

Building memorable games from code to player experience.

Eleven years building reusable gameplay architecture, AI, multiplayer systems, physics, and tools that help teams ship.

Projects

Choose a project to explore its systems, responsibilities, production work, and gallery.

Profile

Senior engineering across gameplay and production.

I develop gameplay and production systems in Unreal Engine and C++, with experience spanning character and crowd AI, gameplay abilities, multiplayer combat, locomotion, vehicle physics, pathfinding, backend integration, UI, and editor tooling.

My focus is reusable architecture that supports designers, reduces production overhead, and remains dependable as a game grows.

Experience

2023—2026

Senior Game Programmer

Pixelmon · Warden’s Ascent

2019—2023

Senior Game Programmer

Fairy Ship Game Studio · Testament

2015—2019

Game Programmer

Utopia Entertainment · SincereMen VR

Capabilities

CoreC++ · Unreal Engine 4 & 5 · Systems design

GameplayGAS · Multiplayer · Locomotion · Object Pooling

AICharacter · Boss · Crowd · Crowd Manager · Pathfinding

ProductionEditor tools · Data Assets · Backend Communication · UI · Optimization · Memory Management

SimulationVehicle physics · Spline navigation

Contact

Let’s build systems
teams can rely on.